Optimal FFB Settings for Simucube 2 in EA Sports WRC Game
Welcome to our comprehensive guide on the optimal Force Feedback (FFB) settings for Simucube 2 in EA Sports WRC game. Whether you’re a seasoned rally enthusiast or a newcomer to the world of virtual racing, getting the FFB settings right can greatly enhance your driving experience. This guide is designed to help you understand and adjust each setting to suit your personal preferences, ensuring you get the most realistic and responsive feedback from your Simucube 2 wheel. Let’s gear up and fine-tune your setup for an unparalleled racing journey.
IN-GAME SETTINGS: ADVANCED SETTINGS
Steering Linearity (0): This setting keeps the steering input linear, meaning the in-game response will directly correspond to your physical input without any alteration. It ensures a 1:1 relationship between your wheel movement and the in-game steering.
Degrees of Rotation (540): This limits the wheel’s rotation to 540 degrees, which is a common setting for rally cars, allowing for quicker steering inputs without the need to take your hands off the wheel.
Soft Lock (Off): When disabled, this setting ensures that the game does not limit the wheel’s rotation based on each car’s real-life steering ratio, allowing the physical bump stops on the wheelbase to stop the rotation.
Vibration Settings
Vibration and Feedback Overdrive (On): This enhances the overall intensity of force feedback and vibrations, giving a more pronounced feel of various terrains and car behaviors.
Vibration and Feedback (On): This activates the general vibration and force feedback effects, essential for immersive driving experience.
IN-GAME SETTINGS: FORCE FEEDBACK TUNING
Self Aligning Torque (45): Adjusts the strength of the force that tries to straighten the wheel when it is turned. A setting of 45 gives you enough feedback to sense the grip levels without overpowering your arms.
Wheel Friction (5): Controls the static friction of the wheel when moving it from a standstill, adding to the feeling of weight and resistance in the steering.
Tyre Friction (50): Represents the dynamic friction you feel from the tires as they interact with the road surface. A setting of 50 offers a balance between feeling the road and not overwhelming other feedback.
Suspension (40): Determines how much of the suspension’s movements you can feel through the wheel. At 40, you will get a good sense of how the car is handling bumps and changes in the road surface.
Tyre Slip (60): Indicates the level of feedback you receive when the tires are losing traction. This helps in recognizing when you’re pushing the car to its limits.
Engine (0): Turning this off means you won’t feel any vibration from the engine, which can be distracting for some drivers, and allows for a focus on the feedback from the car’s interaction with the road.
Collision (70): Adjusts the intensity of the force you feel during impacts. At 70, collisions will be strongly felt, contributing to the realism without being too jarring.
Steering Centering Force (Off): Disabling this ensures that the game does not automatically center the steering wheel, which can sometimes conflict with the natural forces simulated by the wheelbase.
USEFUL BUTTON MAPPINGS
Steer Left/Right: These are the primary actions you’ll use, directly linked to your wheel’s physical turning. Assign these to the main wheel axis.
Change View (Assignable Button): Switch between different camera perspectives to find the one that provides the best driving experience for you.
Pause (Assignable Button): This control halts the game immediately, allowing you to take a break or access the game menu. It’s handy to map this to an easily accessible button.
Reset Vehicle (Assignable Button): When you’ve gone off track or find yourself in an undesirable position, use this to reset your vehicle back on track.
Puncture Repair (Assignable Button): If you experience a puncture during a race, this button will initiate the in-game sequence to repair it.
Wipers (Assignable Button): Use this to activate your windshield wipers in rainy or muddy conditions, ensuring clear visibility.
Sequential Up/Down (Paddle Shifters or Assignable Buttons): These controls are for gear shifting. Paddle shifters behind the wheel are commonly used for a realistic driving experience.
MENU NAVIGATION BUTTONS:
Select (Assignable Button): Confirm selections within the game menus.
Back (Assignable Button): Return to the previous screen or cancel an action in menus.
Left/Right/Up/Down (D-Pad or Assignable Buttons): Navigate through menu options in different directions.
Tab Left/Right (Assignable Buttons): Quickly move between tabs or sections within the game’s menus.
When assigning these functions, ensure they are mapped to buttons that you find intuitive and within easy reach during intense racing moments. Note that these button mappings are intended for use with the Simucube 2 wheel base; if your pedals or other peripherals are connected directly to the Simucube, you may also have the option to assign certain functions to those devices.
It’s important to customize your control layout to what feels most natural for you, as it can have a significant impact on your reaction times and overall comfort while racing. Adjust these settings in the control options menu of the EA Sports WRC game.
SIMUCUBE TRUE DRIVE SETTINGS
Overall Strength (12Nm): Defines the maximum force output of the wheel. The setting should be based on personal comfort and the physical capability of the driver to handle the forces.
Steering Range (540): Matches the in-game degrees of rotation, ensuring consistency in the steering ratio.
Bumpstop Feel (Hard): Determines the stiffness of the wheel when it hits the rotation limit, simulating a physical stop like in a real car.
Bumpstop Range (540): Ensures that the bumpstop engages at the same point as the set degrees of rotation.
Simucube Reconstruction Filter (1): This filter is used to smooth out the forces and reduce any notchiness, set to 1 for minimal filtering and a rawer force feedback experience.
Torque Bandwidth Limit (Unlimited): Allows for the full spectrum of force feedback frequencies to be transmitted, ensuring you feel all the details.
Other Filters (All off): Additional filters can be used to modify the FFB signal, but turning them off gives the purest form of feedback.
Center Frequency Hz (Disabled): This would typically adjust the center point for periodic effects; disabling it is common when such effects are not desired.
Centering Force (Off): Avoids any artificial forces that would center the wheel, relying instead on the game’s physics and FFB to provide this effect naturally.
DirectInput effects (All on 100%): Ensures that all standard FFB effects provided by the game are transmitted at full strength, allowing for a full-force experience.
You can download our EA WRC SC True Drive profile from here.
By understanding what each setting does, you can make more informed decisions about adjusting them to suit your specific driving style and preferences. Remember that every driver and setup is different, so use these descriptions as a starting point and adjust from there to achieve your perfect rally experience with the Simucube 2 and EA Sports WRC.
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